Description
| Set: | Mystery Booster 2 Playtest Cards | 
| Type: | World Enchantment | 
| Rarity: | Common | 
| Cost: | {2}{U}{U} | 
            Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
        Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
            TEST CARD - Not for constructed play
        
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![Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]](http://www.tcgfoil.com/cdn/shop/files/6a683872-b77d-51ac-9423-372b71e4871c_800x.png?v=1736549245) 
                
              ![Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]](http://www.tcgfoil.com/cdn/shop/files/6a683872-b77d-51ac-9423-372b71e4871c_130x.png?v=1736549245) 
              



